Accessing voice display settings
All Voice Orb and waveform options are in the Voice & Audio section of Settings.Orb options
When you select 3D Orb as your display mode, the following settings become available.Shape
Choose the 3D geometry the orb renders as. The shape is re-initialized each time you change this setting.Sphere
Sphere
A smooth icosahedron mesh — the default shape. The high vertex count lets the audio-driven displacement shader produce fluid, organic ripples across the surface.
Cube
Cube
A box geometry. The metallic material and bloom post-processing give the cube sharp, reflective edges that deform subtly with your voice.
Prism
Prism
A triangular cylinder. The three-sided silhouette creates a distinctive prism form that rotates and pulses with audio input.
Pentagon
Pentagon
A dodecahedron (12-sided polyhedron). The flat faces create a faceted, gem-like appearance that catches the room-environment lighting.
Donut
Donut
A torus geometry with a thick circular cross-section. The hollow center produces a completely different silhouette and makes the audio reactions more visible from all angles.
Style
Controls the shader applied to the orb surface.| Style | Description |
|---|---|
| Classic | A dark metallic surface with blue-purple emissive highlights that glow when audio activity is detected. |
| Blue | An alternate shader with deeper blue tones and a cooler, more electric glow. |
Mode
Controls how much of the screen the orb occupies when you are in a voice session.| Mode | Description |
|---|---|
| Half | The orb renders in the bottom half of the screen. The chat area remains visible above. |
| Full | The orb fills the entire screen with a dark radial-gradient backdrop, hiding the chat view. |
Vibration intensity
A slider from 1 to 5 that scales how dramatically the orb reacts to audio. At level 1, displacement is minimal. At level 5, the orb expands and distorts more aggressively in response to loud or energetic speech. Level 3 is the neutral baseline. Levels below 3 produce subtler reactions; levels above 3 produce more exaggerated movement.Orb feedback
Available only in Full mode. When enabled, the orb continues reacting visually during AI speech playback, not just while you speak. Disable this if you want the orb to stay static while the AI responds.Bottom navbar
Available only in Full mode. When enabled, the bottom navigation bar remains visible over the full-screen orb. Disable it for a fully immersive, distraction-free view.Classic waveform
If you select Classic as your display mode, the orb is replaced by a 2D canvas-based waveform drawn in real time from your microphone input.Waveform variants
| Variant | Description |
|---|---|
| Bars | Five rounded vertical bars that scale in height based on audio frequency bands. The central bar reacts most strongly to mid frequencies. |
| String | A horizontal sine wave that oscillates in amplitude based on audio loudness. The wave animates continuously even when the mic is silent. |
| Circle | A single circle that expands outward based on mic input. Louder audio produces a larger radius with a faint fill. |
| Dots | Five dots arranged horizontally that grow in size based on their respective frequency band. |
| Spectrum | Eight vertical bars spanning the full width, each mapped to a different frequency bin. Similar to a traditional audio spectrum analyzer. |

