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The Voice Orb is Voxcode’s primary voice visualization. It’s a real-time animated 3D object rendered with WebGL that reacts to your microphone input — scaling, rotating, and shifting color as you speak. When the AI responds, it can pulse in sync with the audio playback, giving you a continuous visual signal of the conversation state. You can fully customize how the orb looks and behaves, or switch to a flat 2D waveform if you prefer a lighter visual style.

Accessing voice display settings

All Voice Orb and waveform options are in the Voice & Audio section of Settings.
1

Open Settings

Tap the gear icon in the top-right corner of the app.
2

Scroll to Voice & Audio

Find the Voice & Audio section. The Display Style selector is at the top.
3

Choose a display mode

Select 3D Orb to use the Voice Orb, or Classic to use the flat 2D waveform. The options below the selector update to match your choice.

Orb options

When you select 3D Orb as your display mode, the following settings become available.

Shape

Choose the 3D geometry the orb renders as. The shape is re-initialized each time you change this setting.

Sphere

A smooth icosahedron mesh — the default shape. The high vertex count lets the audio-driven displacement shader produce fluid, organic ripples across the surface.
A box geometry. The metallic material and bloom post-processing give the cube sharp, reflective edges that deform subtly with your voice.
A triangular cylinder. The three-sided silhouette creates a distinctive prism form that rotates and pulses with audio input.
A dodecahedron (12-sided polyhedron). The flat faces create a faceted, gem-like appearance that catches the room-environment lighting.
A torus geometry with a thick circular cross-section. The hollow center produces a completely different silhouette and makes the audio reactions more visible from all angles.

Style

Controls the shader applied to the orb surface.
StyleDescription
ClassicA dark metallic surface with blue-purple emissive highlights that glow when audio activity is detected.
BlueAn alternate shader with deeper blue tones and a cooler, more electric glow.

Mode

Controls how much of the screen the orb occupies when you are in a voice session.
ModeDescription
HalfThe orb renders in the bottom half of the screen. The chat area remains visible above.
FullThe orb fills the entire screen with a dark radial-gradient backdrop, hiding the chat view.

Vibration intensity

A slider from 1 to 5 that scales how dramatically the orb reacts to audio. At level 1, displacement is minimal. At level 5, the orb expands and distorts more aggressively in response to loud or energetic speech. Level 3 is the neutral baseline. Levels below 3 produce subtler reactions; levels above 3 produce more exaggerated movement.

Orb feedback

Available only in Full mode. When enabled, the orb continues reacting visually during AI speech playback, not just while you speak. Disable this if you want the orb to stay static while the AI responds.

Bottom navbar

Available only in Full mode. When enabled, the bottom navigation bar remains visible over the full-screen orb. Disable it for a fully immersive, distraction-free view.
For the most vivid experience, start with the Sphere shape, Blue style, and vibration set to 4 or 5. The blue shader combined with the smooth sphere geometry produces the most fluid audio reaction, especially on high-frequency speech.

Classic waveform

If you select Classic as your display mode, the orb is replaced by a 2D canvas-based waveform drawn in real time from your microphone input.

Waveform variants

VariantDescription
BarsFive rounded vertical bars that scale in height based on audio frequency bands. The central bar reacts most strongly to mid frequencies.
StringA horizontal sine wave that oscillates in amplitude based on audio loudness. The wave animates continuously even when the mic is silent.
CircleA single circle that expands outward based on mic input. Louder audio produces a larger radius with a faint fill.
DotsFive dots arranged horizontally that grow in size based on their respective frequency band.
SpectrumEight vertical bars spanning the full width, each mapped to a different frequency bin. Similar to a traditional audio spectrum analyzer.